local discordia = require('discordia') local Emitter = discordia.Emitter local class = discordia.class local Player, get = class('FlarePlayer', Emitter) local format = string.format local function bind(t, k) return function(...) return t[k](t, ...) end end function Player:__init(pool, node, guild, channel) Emitter.__init(self) self._pool = pool self._node = node self._client = node._client self._guild = guild self._channel = channel self._playing = false self._paused = false self._volume = 100 self._track = nil self._trackPosition = nil self._lastChecked = nil self._startedAt = nil self._node:on('event', bind(self, '_onEvent')) self._node:on('killed', bind(self, '_onNodeKilled')) end return Player