flare/libs/node.lua

222 lines
6.4 KiB
Lua

---@diagnostic disable: need-check-nil
local discordia = require('discordia')
local websocket = require('coro-websocket')
local http = require('coro-http')
local json = require('json')
local utils = require('utils')
local enums = require('enums')
local interp = utils.interp
local split = utils.split
local dump = utils.dump
local url = require('url')
local SearchType = enums.SearchType
local Track = require('track')
local Playlist = require('playlist')
local package = require('../../package')
local Player = require('player')
local Emitter = discordia.Emitter
local class = discordia.class
local Node, get = class('Node', Emitter)
local format = string.format
getmetatable("").__mod = interp
function Node:__init(client, options)
Emitter.__init(self)
assert(options, 'No options were provided.')
self._client = assert(client, 'Discordia Client was not provided.')
self._host = assert(options.host, 'Host was not provided.')
self._port = options.port or 2333
self._password = options.password or 'youshallnotpass'
self._identifier = assert(options.identifier, "Node identifier was not provided.")
self._heartbeat = options.heartbeat or 30
self._secure = options.secure or false
if self._secure then
self._websocket_uri = format('wss://%s:%s/', self._host, self._port)
self._rest_uri = format('https://%s:%s/', self._host, self._port)
else
self._websocket_uri = format('ws://%s:%s/', self._host, self._port)
self._rest_uri = format('http://%s:%s/', self._host, self._port)
end
self._session_id = nil
self._available = false
self._connected = false
self._version = nil
self._pool = options.pool
self._headers = {
{ 'Authorization', self._password },
{ 'Num-Shards', self._client.shardCount },
{ 'User-Id', self._client.user.id },
{ 'Client-Name', format("Flare/%s", package.version) }
}
self._res = nil
self._read = nil
self._players = {}
self:connect()
end
function Node:_listen()
for data in self._read do
if data.opcode == 1 then
local payload = json.decode(data.payload)
-- print(dump(payload))
if payload.op == 'playerUpdate' then
self:emit('event', payload)
elseif payload.op == 'stats' then
payload.op = nil
self._stats = payload
self:emit('stats', self._stats)
elseif payload.op == 'ready' then
self._session_id = payload.sessionId
elseif payload.op == 'event' then
self:emit('event', payload)
end
elseif data.opcode == 8 then
self:disconnect()
end
end
end
function Node:connect()
if self._connected then return false, 'Already connected' end
local options = websocket.parseUrl(self._websocket_uri)
options.headers = self._headers
local res, read = websocket.connect(options)
local version = self:_send('GET', 'version', nil, nil, nil, false)
version = split(version, ".")
self._version = version[1]
if res and res.code == 101 then
self._connected = true
self._res, self._read = res, read
coroutine.wrap(self._listen)(self)
print(format("Node with identifier %s has connected successfully.", self._identifier))
return true
end
return false, read
end
function Node:disconnect(forced)
if not self._connected then return end
self._connected = false
self._res, self._read = nil, nil
if not forced then self:_reconnect() end
end
function Node:_send(method, path, _guild_id, _data, _query, include_version)
if include_version and not self._connected then return end
local guild_id = _guild_id or ""
local query = _query or ""
local data = _data or ""
local version = ""
print(dump(_guild_id))
if include_version then
version = "/v" .. self._version .. "/"
end
if _guild_id then
guild_id = "/" .. _guild_id
end
if _query then
query = "?" .. _query
end
local uri = format('%s%s%s%s%s', self._rest_uri, version, path, guild_id, query)
local res, body = http.request(method, uri, self._headers, data)
if res.code == 200 then
return json.decode(body)
elseif res.code == 204 or method == "DELETE" then
return nil
else
return nil, body
end
end
function Node:get_tracks(_query, search_type)
if not self._connected then return end
assert(_query, "Query must be provided.")
local query = nil
if not search_type then
local parsed = url.parse(_query)
if parsed.host then
query = "identifier=" .. utils.escape(_query)
else
query = "identifier=" .. SearchType.YOUTUBE .. ":" .. utils.escape(_query)
end
else
assert(utils.valueintb(SearchType, search_type), "Search type not valid.")
query = "identifier=" .. search_type .. ":" .. utils.escape(_query)
end
local data = self:_send('GET', 'loadtracks', nil, nil, query)
local load_type = data.loadType
if not load_type then
return print("There was an error while trying to load this track.")
end
if load_type == "NO_MATCHES" then
return nil
elseif load_type == "LOAD_FAILED" then
local exception = data.exception
return print(format("Error loading track: %s [%s]", exception.message, exception.severity))
elseif load_type == "SEARCH_RESULT" or load_type == "TRACK_LOADED" then
local tracks = {}
for _, v in pairs(data.tracks) do
table.insert(tracks, Track(v))
end
return tracks
elseif load_type == "PLAYLIST_LOADED" then
local tracks = {}
for _, v in pairs(data.tracks) do
table.insert(tracks, Track(v))
end
return Playlist(data, tracks)
else
return print("There was an error while trying to load this track.")
end
end
function Node:create_player(vc)
assert(type(vc) ~= "GuildVoiceChannel", "Not a voice channel")
local guild = vc.guild
if not guild then return false, 'Could not find guild' end
if self._players[guild.id] then return self._players[guild.id] end
local success, err = vc:join()
if not success then return nil, err end
local player = Player(self, vc)
self._players[guild.id] = player
return player
end
return Node