add player.is_dead
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parent
10506a1fbe
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@ -126,6 +126,13 @@ class Player(VoiceProtocol):
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"""Property which returns the bot associated with this player instance"""
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return self._bot
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@property
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def is_dead(self) -> bool:
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"""Returns a bool representing whether the player is dead or not.
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A player is considered dead if it has been destroyed and removed from stored players.
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"""
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return self._guild.id not in self._node._players
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async def _update_state(self, data: dict):
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state: dict = data.get("state")
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self._last_update = time.time() * 1000
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@ -219,8 +226,8 @@ class Player(VoiceProtocol):
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# assume we're already disconnected and cleaned up
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assert self.channel is None and not self.is_connected
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del self._node._players[self.guild.id]
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await self._node.send(op="destroy", guildId=str(self.guild.id))
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self._node._players.pop(self._guild.id)
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await self._node.send(op="destroy", guildId=str(self._guild.id))
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async def play(
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self,
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@ -264,7 +271,6 @@ class Player(VoiceProtocol):
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async def seek(self, position: float) -> float:
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"""Seeks to a position in the currently playing track milliseconds"""
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if position < 0 or position > self.current.length:
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raise TrackInvalidPosition(
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f"Seek position must be between 0 and the track length"
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