Update utils.py
i have added `NodeAlgorithims` i have copied them from wavelink and its a handy feature, and can improve and introduce more algorithims.
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@ -20,19 +20,38 @@ DEALINGS IN THE SOFTWARE.
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import random
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import random
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import time
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import time
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from typing import Union
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from typing import Union, List
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from discord import AutoShardedClient, Client
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from discord import AutoShardedClient, Client
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from discord.ext.commands import AutoShardedBot, Bot
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from discord.ext.commands import AutoShardedBot, Bot
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from pomice.exceptions import OptionNotToggled
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from pomice.pool import NodePool
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__all__ = [
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__all__ = [
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'ExponentialBackoff',
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'ExponentialBackoff',
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'NodeStats',
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'NodeStats',
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'ClientType'
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'ClientType',
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'NodeAlgorithims',
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'if_toggled'
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]
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]
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ClientType = Union[AutoShardedBot, AutoShardedClient, Bot, Client]
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ClientType = Union[AutoShardedBot, AutoShardedClient, Bot, Client]
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def if_toggled(option):
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def wrapper(func):
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def inner(*args, **kwargs):
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_option = NodePool._config.get(option, None)
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if not _option:
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raise OptionNotToggled(f"The `{option}` was not Toggled for the Feature `{func.__name__}`.")
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return func(*args, **kwargs)
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return inner
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return wrapper
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class ExponentialBackoff:
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class ExponentialBackoff:
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@ -85,3 +104,53 @@ class NodeStats:
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def __repr__(self) -> str:
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def __repr__(self) -> str:
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return f'<Pomice.NodeStats total_players={self.players_total!r} playing_active={self.players_active!r}>'
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return f'<Pomice.NodeStats total_players={self.players_total!r} playing_active={self.players_active!r}>'
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class NodeAlgorithims:
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"""Class that Contains Algorithims for searching Nodes or get extact Players regardless of their Node"""
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def __init__(self, data : dict) -> None:
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self.nodes = data.get("nodes", [])
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self.first = self.nodes[0] if self.nodes else None
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@classmethod
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def base(cls, nodes):
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return cls({'nodes' : random.choice(nodes)})
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@classmethod
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def best_nodes(cls, nodes, ping_wise=False, least_player=False):
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"""Returns Best Node Based on the Number of Players it has"""
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if not ping_wise:
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return cls(
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{'nodes' : sorted(nodes, key=lambda node: node.player_count)
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if least_player else nodes
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})
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else:
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if not (nodes:= [
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node for node in nodes
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if (node.latency < 50 or 100 >= node.latency <= 20)
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]):
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return None
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return cls(
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{'nodes' : sorted(nodes, key=lambda node: node.player_count)
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if least_player else nodes
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})
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@classmethod
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def closest_nodes(cls, nodes, region,least_players = False):
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"""Returns Closest Node, mainly by checking the if the Regions are Equal
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Best to Pass the Exact Region you want.
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"""
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if not (nodes:=[
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n for n in nodes
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if n.region.lower() == region.lower()
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]):
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return None
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return cls(
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{'nodes': sorted(nodes, key=lambda node: node.player_count)[0]
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if least_players else nodes[0]
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})
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