Update player.py
- This has an implementation of Automatic Node Swtiching
Issues:
- Takes time in playing after swtiching nodes
- The Volume becomes low and muffled after the song ends and another song is played.
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parent
4d4587b179
commit
5651ac4fb1
121
pomice/player.py
121
pomice/player.py
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@ -2,7 +2,8 @@ import time
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from typing import (
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Any,
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Dict,
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Optional
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Optional,
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Union
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)
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from discord import (
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@ -10,7 +11,7 @@ from discord import (
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VoiceChannel,
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VoiceProtocol
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)
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from discord.ext import commands
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from discord.ext import commands, tasks
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from . import events
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from .enums import SearchType
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@ -19,7 +20,7 @@ from .exceptions import TrackInvalidPosition
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from .filters import Filter
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from .objects import Track
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from .pool import Node, NodePool
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from .utils import ClientType
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from .utils import ClientType, if_toggled
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class Player(VoiceProtocol):
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@ -29,7 +30,6 @@ class Player(VoiceProtocol):
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await ctx.author.voice.channel.connect(cls=pomice.Player)
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```
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"""
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def __call__(self, client: ClientType, channel: VoiceChannel):
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self.client: ClientType = client
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self.channel : VoiceChannel = channel
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@ -37,6 +37,8 @@ class Player(VoiceProtocol):
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return self
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def __init__(self, client: ClientType = None, channel: VoiceChannel = None, **kwargs):
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# super().__init__(client=client, channel=channel)
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self.client = client
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self._bot = client
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self.channel = channel
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@ -57,12 +59,35 @@ class Player(VoiceProtocol):
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self._voice_state = {}
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self._extra = kwargs or {}
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def __repr__(self):
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self.check.start()
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def __repr__(self) -> str:
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return (
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f"<Pomice.player bot={self.bot} guildId={self.guild.id} "
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f"is_connected={self.is_connected} is_playing={self.is_playing}>"
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)
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def __getitem__(self, key) -> Union[Any, None]:
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return self._extra.get(key, None)
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def __setitem__(self, key, value) -> None:
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self._extra[key] = value
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def __delitem__(self, key) -> None:
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try:
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del self._extra[key]
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except KeyError:
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pass
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def get(self, key) -> Union[Any, None]:
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return self.__getitem__(key)
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def put(self, key, value) -> None:
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self.__setitem__(key, value)
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def remove(self, key) -> None:
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self.__delitem__(key)
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@property
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def position(self) -> float:
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"""Property which returns the player's position in a track in milliseconds"""
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@ -150,7 +175,7 @@ class Player(VoiceProtocol):
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self._voice_state.update({"sessionId": data.get("session_id")})
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if not (channel_id := data.get("channel_id")):
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await self.disconnect()
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self.channel = None
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self._voice_state.clear()
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return
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@ -199,13 +224,10 @@ class Player(VoiceProtocol):
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async def disconnect(self, *, force: bool = False):
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await self.stop()
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try:
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await self.guild.change_voice_state(channel=None)
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finally:
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self._is_connected = False
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self.cleanup()
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self.channel = None
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self._is_connected = False
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del self._node._players[self.guild.id]
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async def destroy(self):
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@ -213,14 +235,7 @@ class Player(VoiceProtocol):
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await self.disconnect()
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await self._node.send(op="destroy", guildId=str(self.guild.id))
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async def play(
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self,
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track: Track,
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*,
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start: int = 0,
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end: int = 0,
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ignore_if_playing: bool = False
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) -> Track:
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async def play(self, track: Track, *, start_position: int = 0) -> Track:
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"""Plays a track. If a Spotify track is passed in, it will be handled accordingly."""
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if track.spotify:
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search: Track = (await self._node.get_tracks(
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@ -229,27 +244,23 @@ class Player(VoiceProtocol):
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))[0]
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track.original = search
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data = {
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"op": "play",
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"guildId": str(self.guild.id),
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"track": search.track_id,
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"startTime": str(start),
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"noReplace": ignore_if_playing
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}
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await self._node.send(
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op="play",
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guildId=str(self.guild.id),
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track=search.track_id,
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startTime=start_position,
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endTime=search.length,
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noReplace=False
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)
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else:
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data = {
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"op": "play",
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"guildId": str(self.guild.id),
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"track": track.track_id,
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"startTime": str(start),
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"noReplace": ignore_if_playing
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}
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if end > 0:
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data["endtime"] = str(end)
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await self._node.send(**data)
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await self._node.send(
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op="play",
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guildId=str(self.guild.id),
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track=track.track_id,
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startTime=start_position,
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endTime=track.length,
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noReplace=False
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)
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self._current = track
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return self._current
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@ -284,3 +295,37 @@ class Player(VoiceProtocol):
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await self.seek(self.position)
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self._filter = filter
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return filter
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@if_toggled('auto_switch_nodes')
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async def change_node(self, node: Node = None) -> None:
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if node := (node or NodePool.get_node()):
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del self._node.players[self.guild.id]
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self._node = node
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self._node.players[self.guild.id] = self
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if self._voice_state:
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self._ending_track = self._current
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await self._dispatch_voice_update(self._voice_state)
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if self._current:
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await self._node.send(
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op='play',
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guildId=str(self.guild.id),
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track=self.current.track_id,
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startTime=self.position,
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endTime=self.current.length,
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noReplace = False)
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self._current = self.current
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self._last_update = time.time() * 1000
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if self.is_paused:
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await self._node.send(op='pause', guildId=str(self.guild.id), pause=self.is_paused)
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await self._node.send(op="volume", guildId = str(self.guild.id), volume=self.volume)
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@tasks.loop(seconds=5)
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async def check(self):
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if not self.node.is_connected:
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print(self.node.is_connected)
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