From 84765e0ed59c7abe89ec5cc3511ee6b8296c6efe Mon Sep 17 00:00:00 2001 From: NiceAesth Date: Sat, 24 Feb 2024 14:37:07 +0200 Subject: [PATCH] fix: remove non-existant on_socket_response event As per https://github.com/Rapptz/discord.py/blob/56916f924115a6001a5b2f8c6253df07c584d504/docs/migrating.rst#L1215 --- pomice/pool.py | 27 --------------------------- 1 file changed, 27 deletions(-) diff --git a/pomice/pool.py b/pomice/pool.py index 0dc6273..d96a6ad 100644 --- a/pomice/pool.py +++ b/pomice/pool.py @@ -174,8 +174,6 @@ class Node: if apple_music: self._apple_music_client = applemusic.Client() - self._bot.add_listener(self._update_handler, "on_socket_response") - def __repr__(self) -> str: return ( f" None: - await self._bot.wait_until_ready() - - if not data: - return - - if data["t"] == "VOICE_SERVER_UPDATE": - guild_id = int(data["d"]["guild_id"]) - try: - player = self._players[guild_id] - await player.on_voice_server_update(data["d"]) - except KeyError: - return - - elif data["t"] == "VOICE_STATE_UPDATE": - if int(data["d"]["user_id"]) != self._bot_user.id: - return - - guild_id = int(data["d"]["guild_id"]) - try: - player = self._players[guild_id] - await player.on_voice_state_update(data["d"]) - except KeyError: - return - async def _handle_node_switch(self) -> None: nodes = [node for node in self.pool._nodes.copy().values() if node.is_connected] new_node = random.choice(nodes)