add double dot sys path to conf
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# Sphinx build info version 1
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# Sphinx build info version 1
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# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
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# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
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config: b8a410346a150a438a6445a71b9379ec
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config: 0b739fcaef66703cf1454de38e053a4a
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tags: 645f666f9bcd5a90fca523b33c5a78b7
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tags: 645f666f9bcd5a90fca523b33c5a78b7
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@ -14,6 +14,8 @@ import os
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import sys
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import sys
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from typing import Any, Dict
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from typing import Any, Dict
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sys.path.insert(0, os.path.abspath('.'))
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sys.path.insert(0, os.path.abspath('.'))
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sys.path.insert(0, os.path.abspath('..'))
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# -- Project information -----------------------------------------------------
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# -- Project information -----------------------------------------------------
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@ -404,6 +404,61 @@ await Player.add_filter(
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After running this function, you should see your currently playing track sound different depending on the filter you chose.
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After running this function, you should see your currently playing track sound different depending on the filter you chose.
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### Removing a filter
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To remove a filter, we need to use `Player.remove_filter()`
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```py
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await Player.remove_filter(...)
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```
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After you have initialized your function, we need to fill in the proper parameters:
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:::{list-table}
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:header-rows: 1
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* - Name
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- Type
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- Description
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* - `filter`
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- `Filter`
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- The filter to remove
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* - `fast_apply`
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- `bool`
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- If set to `True`, the specified filter will be removed (almost) instantly if a song is playing. Default value is `False`.
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:::
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After you set those parameters, your function should look something like this:
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```py
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await Player.remove_filter(
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filter=<your filter object here>,
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fast_apply=<True/False>
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)
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```
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After running this function, you should see your currently playing track sound different depending on the filter you chose to remove.
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### Resetting all filters
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To reset all filters, we need to use `Player.reset_filters()`
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```py
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await Player.reset_filters()
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```
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