use current.original in internal logic
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81bf0b9756
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@ -66,25 +66,26 @@ class Player(VoiceProtocol):
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@property
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@property
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def position(self) -> float:
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def position(self) -> float:
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"""Property which returns the player's position in a track in milliseconds"""
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"""Property which returns the player's position in a track in milliseconds"""
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current = self._current.original
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if not self.is_playing or not self.current:
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if not self.is_playing or not self._current:
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return 0
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return 0
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if self.is_paused:
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if self.is_paused:
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return min(self._last_position, self.current.length)
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return min(self._last_position, current.length)
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difference = (time.time() * 1000) - self._last_update
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difference = (time.time() * 1000) - self._last_update
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position = self._last_position + difference
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position = self._last_position + difference
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if position > self.current.length:
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if position > current.length:
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return 0
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return 0
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return min(position, self.current.length)
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return min(position, current.length)
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@property
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@property
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def is_playing(self) -> bool:
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def is_playing(self) -> bool:
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"""Property which returns whether or not the player is actively playing a track."""
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"""Property which returns whether or not the player is actively playing a track."""
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return self._is_connected and self.current is not None
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return self._is_connected and self._current is not None
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@property
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@property
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def is_connected(self) -> bool:
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def is_connected(self) -> bool:
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@ -271,7 +272,7 @@ class Player(VoiceProtocol):
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async def seek(self, position: float) -> float:
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async def seek(self, position: float) -> float:
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"""Seeks to a position in the currently playing track milliseconds"""
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"""Seeks to a position in the currently playing track milliseconds"""
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if position < 0 or position > self.current.length:
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if position < 0 or position > self._current.original.length:
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raise TrackInvalidPosition(
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raise TrackInvalidPosition(
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f"Seek position must be between 0 and the track length"
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f"Seek position must be between 0 and the track length"
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)
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)
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