make player.destroy work even when already disconnected
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parent
7fda302a31
commit
f4ffbcd5b8
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@ -206,14 +206,22 @@ class Player(VoiceProtocol):
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try:
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try:
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await self.guild.change_voice_state(channel=None)
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await self.guild.change_voice_state(channel=None)
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finally:
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finally:
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self._is_connected = False
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self.cleanup()
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self.cleanup()
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self._is_connected = False
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self.channel = None
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self.channel = None
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del self._node._players[self.guild.id]
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del self._node._players[self.guild.id]
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async def destroy(self):
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async def destroy(self):
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"""Disconnects the player and sends a call to destroy the player on Lavalink's end."""
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"""Disconnects the player and sends a call to destroy the player on Lavalink's end."""
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try:
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await self.disconnect()
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await self.disconnect()
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except AttributeError:
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# 'NoneType' has no attribute '_get_voice_client_key' raised by self.cleanup() ->
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# assume we're already disconnected and cleaned up
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assert self.channel is None \
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and not self.is_connected \
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and self.guild.id not in self._node._players
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await self._node.send(op="destroy", guildId=str(self.guild.id))
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await self._node.send(op="destroy", guildId=str(self.guild.id))
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async def play(
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async def play(
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