299 lines
9.1 KiB
Python
299 lines
9.1 KiB
Python
import collections
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from .exceptions import FilterInvalidArgument
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class Filter:
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"""
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The base class for all filters.
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You can use these filters if you have the latest Lavalink version
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installed. If you do not have the latest Lavalink version,
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these filters will not work.
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"""
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def __init__(self):
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self.payload = None
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class Equalizer(Filter):
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"""
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Filter which represents a 15 band equalizer.
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You can adjust the dynamic of the sound using this filter.
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i.e: Applying a bass boost filter to emphasize the bass in a song.
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The format for the levels is: List[Tuple[int, float]]
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"""
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def __init__(self, *, levels: list):
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super().__init__()
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self.eq = self._factory(levels)
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self.raw = levels
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self.payload = {"equalizer": self.eq}
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def _factory(self, levels: list):
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_dict = collections.defaultdict(int)
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_dict.update(levels)
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_dict = [{"band": i, "gain": _dict[i]} for i in range(15)]
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return _dict
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self.eq = self._factory(levels=self.raw)
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self.payload = {"equalizer": self.eq}
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return self.payload
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def __repr__(self) -> str:
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return f"<Pomice.EqualizerFilter eq={self.eq} raw={self.raw}>"
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class Timescale(Filter):
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"""Filter which changes the speed and pitch of a track.
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You can make some very nice effects with this filter,
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i.e: a vaporwave-esque filter which slows the track down
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a certain amount to produce said effect.
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"""
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def __init__(
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self,
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*,
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speed: float = 1.0,
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pitch: float = 1.0,
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rate: float = 1.0
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):
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super().__init__()
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if speed < 0:
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raise FilterInvalidArgument("Timescale speed must be more than 0.")
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if pitch < 0:
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raise FilterInvalidArgument("Timescale pitch must be more than 0.")
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if rate < 0:
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raise FilterInvalidArgument("Timescale rate must be more than 0.")
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self.speed = speed
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self.pitch = pitch
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self.rate = rate
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self.payload = {"timescale": {"speed": self.speed,
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"pitch": self.pitch,
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"rate": self.rate}}
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def __repr__(self):
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return f"<Pomice.TimescaleFilter speed={self.speed} pitch={self.pitch} rate={self.rate}>"
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class Karaoke(Filter):
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"""Filter which filters the vocal track from any song and leaves the instrumental.
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Best for karaoke as the filter implies.
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"""
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def __init__(
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self,
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*,
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level: float = 1.0,
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mono_level: float = 1.0,
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filter_band: float = 220.0,
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filter_width: float = 100.0
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):
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super().__init__()
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self.level = level
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self.mono_level = mono_level
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self.filter_band = filter_band
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self.filter_width = filter_width
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self.payload = {"karaoke": {"level": self.level,
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"monoLevel": self.mono_level,
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"filterBand": self.filter_band,
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"filterWidth": self.filter_width}}
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def __repr__(self):
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return (
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f"<Pomice.KaraokeFilter level={self.level} mono_level={self.mono_level} "
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f"filter_band={self.filter_band} filter_width={self.filter_width}>"
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)
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class Tremolo(Filter):
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"""Filter which produces a wavering tone in the music,
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causing it to sound like the music is changing in volume rapidly.
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"""
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def __init__(
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self,
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*,
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frequency: float = 2.0,
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depth: float = 0.5
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):
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super().__init__()
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if frequency < 0:
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raise FilterInvalidArgument(
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"Tremolo frequency must be more than 0.")
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if depth < 0 or depth > 1:
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raise FilterInvalidArgument(
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"Tremolo depth must be between 0 and 1.")
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self.frequency = frequency
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self.depth = depth
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self.payload = {"tremolo": {"frequency": self.frequency,
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"depth": self.depth}}
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def __repr__(self):
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return f"<Pomice.TremoloFilter frequency={self.frequency} depth={self.depth}>"
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class Vibrato(Filter):
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"""Filter which produces a wavering tone in the music, similar to the Tremolo filter,
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but changes in pitch rather than volume.
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"""
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def __init__(
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self,
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*,
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frequency: float = 2.0,
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depth: float = 0.5
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):
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super().__init__()
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if frequency < 0 or frequency > 14:
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raise FilterInvalidArgument(
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"Vibrato frequency must be between 0 and 14.")
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if depth < 0 or depth > 1:
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raise FilterInvalidArgument(
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"Vibrato depth must be between 0 and 1.")
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self.frequency = frequency
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self.depth = depth
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self.payload = {"vibrato": {"frequency": self.frequency,
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"depth": self.depth}}
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def __repr__(self):
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return f"<Pomice.VibratoFilter frequency={self.frequency} depth={self.depth}>"
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class Rotation(Filter):
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"""Filter which produces a stereo-like panning effect, which sounds like
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the audio is being rotated around the listener's head
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"""
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def __init__(self, *, rotation_hertz: float = 5):
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super().__init__()
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self.rotation_hertz = rotation_hertz
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self.payload = {"rotation": {"rotationHz": self.rotation_hertz}}
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def __repr__(self) -> str:
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return f"<Pomice.RotationFilter rotation_hertz={self.rotation_hertz}>"
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class ChannelMix(Filter):
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"""Filter which manually adjusts the panning of the audio, which can make
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for some cool effects when done correctly.
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"""
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def __init__(
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self,
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*,
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left_to_left: float = 1,
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right_to_right: float = 1,
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left_to_right: float = 0,
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right_to_left: float = 0
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):
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super().__init__()
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if 0 > left_to_left > 1:
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raise ValueError(
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"'left_to_left' value must be more than or equal to 0 or less than or equal to 1.")
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if 0 > right_to_right > 1:
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raise ValueError(
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"'right_to_right' value must be more than or equal to 0 or less than or equal to 1.")
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if 0 > left_to_right > 1:
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raise ValueError(
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"'left_to_right' value must be more than or equal to 0 or less than or equal to 1.")
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if 0 > right_to_left > 1:
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raise ValueError(
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"'right_to_left' value must be more than or equal to 0 or less than or equal to 1.")
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self.left_to_left = left_to_left
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self.left_to_right = left_to_right
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self.right_to_left = right_to_left
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self.right_to_right = right_to_right
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self.payload = {"channelMix": {"leftToLeft": self.left_to_left,
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"leftToRight": self.left_to_right,
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"rightToLeft": self.right_to_left,
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"rightToRight": self.right_to_right}
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}
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def __repr__(self) -> str:
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return (
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f"<Pomice.ChannelMix left_to_left={self.left_to_left} left_to_right={self.left_to_right} "
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f"right_to_left={self.right_to_left} right_to_right={self.right_to_right}>"
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)
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class Distortion(Filter):
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"""Filter which generates a distortion effect. Useful for certain filter implementations where
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distortion is needed.
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"""
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def __init__(
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self,
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*,
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sin_offset: float = 0,
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sin_scale: float = 1,
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cos_offset: float = 0,
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cos_scale: float = 1,
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tan_offset: float = 0,
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tan_scale: float = 1,
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offset: float = 0,
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scale: float = 1
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):
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super().__init__()
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self.sin_offset = sin_offset
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self.sin_scale = sin_scale
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self.cos_offset = cos_offset
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self.cos_scale = cos_scale
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self.tan_offset = tan_offset
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self.tan_scale = tan_scale
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self.offset = offset
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self.scale = scale
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self.payload = {"distortion": {
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"sinOffset": self.sin_offset,
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"sinScale": self.sin_scale,
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"cosOffset": self.cos_offset,
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"cosScale": self.cos_scale,
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"tanOffset": self.tan_offset,
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"tanScale": self.tan_scale,
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"offset": self.offset,
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"scale": self.scale
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}}
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def __repr__(self) -> str:
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return (
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f"<Pomice.Distortion sin_offset={self.sin_offset} sin_scale={self.sin_scale}> "
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f"cos_offset={self.cos_offset} cos_scale={self.cos_scale} tan_offset={self.tan_offset} "
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f"tan_scale={self.tan_scale} offset={self.offset} scale={self.scale}"
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)
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class LowPass(Filter):
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"""Filter which supresses higher frequencies and allows lower frequencies to pass.
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You can also do this with the Equalizer filter, but this is an easier way to do it.
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"""
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def __init__(self, *, smoothing: float = 20):
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super().__init__()
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self.smoothing = smoothing
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self.payload = {"lowPass": {"smoothing": self.smoothing}}
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def __repr__(self) -> str:
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return f"<Pomice.LowPass smoothing={self.smoothing}>"
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