pomice/pomice/player.py

182 lines
5.7 KiB
Python

import time
import discord
from . import exceptions
from . import filters
from . import objects
from .node import Node
from .pool import NodePool
from . import events
import discord
from discord import VoiceProtocol, VoiceChannel
from discord.ext import commands
from typing import Dict, Optional, Any, Union
class Player(VoiceProtocol):
def __init__(self, client: Union[commands.Bot, discord.Client, commands.AutoShardedBot, discord.AutoShardedClient], channel: VoiceChannel):
super().__init__(client=client, channel=channel)
self.client: Union[commands.Bot, discord.Client, commands.AutoShardedBot, discord.AutoShardedClient] = client
self._bot: Union[commands.Bot, discord.Client, commands.AutoShardedBot, discord.AutoShardedClient] = client
self.channel: VoiceChannel = channel
self._guild: discord.Guild = channel.guild
self._dj: discord.Member = None
self._node: Node = NodePool.get_node()
self._current: objects.Track = None
self._filter: filters.Filter = None
self._volume: int = 100
self._paused: bool = False
self._is_connected: bool = False
self._position: int = 0
self._last_update: int = 0
self._current_track_id = None
self._session_id: Optional[str] = None
self._voice_server_update_data: Optional[dict] = None
def __repr__(self):
return f"<Pomice.player bot={self._bot} guildId={self._guild.id} is_connected={self.is_connected} is_playing={self.is_playing}>"
@property
def position(self):
if not self.is_playing or not self._current:
return 0
if self.is_paused:
return min(self._last_position, self._current.length)
difference = (time.time() * 1000) - self._last_update
position = self._last_position + difference
if position > self.current.length:
return 0
return min(position, self.current.length)
@property
def is_connected(self):
return self._is_connected
@property
def is_playing(self):
return self._is_connected and self._current is not None
@property
def is_paused(self):
return self._is_connected and self._paused is True
@property
def node(self):
return self._node
@property
def current(self):
return self._current
@property
def volume(self):
return self._volume
async def _update_state(self, data: dict):
state: dict = data.get('state')
self._last_update = time.time() * 1000
self._is_connected = state.get('connected')
self._last_position = state.get('position')
async def _dispatch_voice_update(self) -> None:
if not self._session_id or not self._voice_server_update_data:
return
await self._node.send(op='voiceUpdate', sessionId=self._session_id, guildId=str(self._guild.id), event={**self._voice_server_update_data})
async def _voice_server_update(self, data: dict):
self._voice_server_update_data = data
await self._dispatch_voice_update()
async def _voice_state_update(self, data: dict):
if not (channel_id := data.get('channel_id')):
self.channel, self._session_id, self._voice_server_update_data = None
return
self.channel = self._guild.get_channel(int(channel_id))
self._session_id = data.get('session_id')
await self._dispatch_voice_update()
async def _dispatch_event(self, data: dict):
event_type = data.get('type')
event = getattr(events, event_type, None)
event = event(data)
self._bot.dispatch(f"pomice_{event.name}", event)
async def get_tracks(self, query: str, ctx: commands.Context = None):
return await self._node.get_tracks(query, ctx)
async def connect(self, *, timeout: float, reconnect: bool):
await self._guild.change_voice_state(channel=self.channel)
self._node._players[self._guild.id] = self
self._is_connected = True
async def stop(self):
self._current = None
await self._node.send(op='stop', guildId=str(self._guild.id))
async def disconnect(self, *, force: bool = False):
await self.stop()
await self._guild.change_voice_state(channel=None)
self.cleanup()
self.channel = None
self._is_connected = False
del self._node._players[self._guild.id]
async def destroy(self):
await self.disconnect()
await self._node.send(op='destroy', guildId=str(self._guild.id))
async def play(self, track: objects.Track, start_position: int = 0):
await self._node.send(op='play', guildId=str(self._guild.id), track=track.track_id, startTime=start_position, endTime=track.length, noReplace=False)
self._current = track
return self._current
async def seek(self, position: int):
if position < 0 or position > self.current.length:
raise exceptions.TrackInvalidPosition(f"Seek position must be between 0 and the track length")
await self._node.send(op='seek', guildId=str(self._guild.id), position=position)
return self.position
async def set_pause(self, pause: bool):
await self._node.send(op='pause', guildId=str(self._guild.id), pause=pause)
self._paused = pause
return self._paused
async def set_volume(self, volume: int):
await self._node.send(op='volume', guildId=str(self._guild.id), volume=volume)
self._volume = volume
return self._volume
async def set_filter(self, filter: filters.Filter):
await self._node.send(op='filters', guildId=str(self._guild.id), **filter.payload)
await self.seek(self.position)
self._filter = filter
return filter